Speaking on a Giant Bomb podcast, Jeff Grubb explored how Dreadwolf’s constant delays are also impacting the next Mass Effect game.
Speaking on a Giant Bomb podcast, Jeff Grubb explored how Dreadwolf’s constant delays are also impacting the next Mass Effect game.
Andromeda was just way too bloated. I liked Andromeda, but they need to have cut all the “find three macguffins scattered randomly on the map” quests, merged the desert planets (did we really need Eos AND Elaaden?), and done another round of editing to the story.
I watched a random YouTube video where the person hated Andromeda but decided to give it another chance and ONLY do the main and loyalty missions, and he said it was like light and day, how much better it was. They bloated the game so they could have more for the sake of more, and it paid for it.
Interesting. I might try that
Apparently, it greatly improved the pace and gave the story a sense of urgency. I figure if you cut out so the faff, it makes Andromeda about the same length as ME1, which is the length it honestly should have been.