King under the Mountain from developer Rocket Jump Technology, a simulation-based settlement-building strategy game, that was going through a big upgrade and re-brand with Mountaincore ended up shutting down and being open sourced.
King under the Mountain from developer Rocket Jump Technology, a simulation-based settlement-building strategy game, that was going through a big upgrade and re-brand with Mountaincore ended up shutting down and being open sourced.
You see King under the Mountain was picked up by a unnamed publisher, who helped finance a big upgrade to the game.
As the developer said "They were worried that a number of similar games that have released in the time between would cause it to struggle to stand out.
That didn’t go well either, as the developer posted on Steam back in January, with the release being so small they didn’t pull in enough revenue to “keep even a single dev employed working on the game”.
In this case though, it’s somewhat a happy ending, and probably one of the best endings you can hope for, as the original game King under the Mountain was made fully open source under the MIT license.
Real shame to see, no one wants to see a developer have to shut due to low sales, but in this case it’s also partly because the publisher backed-out after making them go silent on it for so long.
The original article contains 336 words, the summary contains 195 words. Saved 42%. I’m a bot and I’m open source!
This is the best summary I could come up with:
King under the Mountain from developer Rocket Jump Technology, a simulation-based settlement-building strategy game, that was going through a big upgrade and re-brand with Mountaincore ended up shutting down and being open sourced.
You see King under the Mountain was picked up by a unnamed publisher, who helped finance a big upgrade to the game.
As the developer said "They were worried that a number of similar games that have released in the time between would cause it to struggle to stand out.
That didn’t go well either, as the developer posted on Steam back in January, with the release being so small they didn’t pull in enough revenue to “keep even a single dev employed working on the game”.
In this case though, it’s somewhat a happy ending, and probably one of the best endings you can hope for, as the original game King under the Mountain was made fully open source under the MIT license.
Real shame to see, no one wants to see a developer have to shut due to low sales, but in this case it’s also partly because the publisher backed-out after making them go silent on it for so long.
The original article contains 336 words, the summary contains 195 words. Saved 42%. I’m a bot and I’m open source!