Windows 11 has made the “clean Windows install” an oxymoron | Op-ed: PC makers used to need to bring their own add-on bloatware—no longer.::Op-ed: PC makers used to need to bring their own add-on bloatware—no longer.
Windows 11 has made the “clean Windows install” an oxymoron | Op-ed: PC makers used to need to bring their own add-on bloatware—no longer.::Op-ed: PC makers used to need to bring their own add-on bloatware—no longer.
Ah, isn’t there a quote about “every discussion should start with establishing definitions.” For me, I suppose, I interpret the “functionality” of a device, be it a phone or w.e., I’m focused on what problems or solutions it provides and often I bound by the specs. Anyhow, that was precisely how I read it and was extremely confused. I understand the take now.
Oh for sure, I was just using it as an example use case and demonstration of perfomance. Getting into benchmark comparisons, or rendering runtimes, or L2 cache performance is super boring and boils down to “number go up, big good,” ya know? That being said, when you do come across a game that is Metal based it’s pretty nuts 'cause then you get the full power of the reduced instruction set of the processor without the computation bloat of translation layers, and on general applications ARM vs x86 Intel builds make a huge difference on battery life (Though, Metal games are super rare). While it runs on everything, WoW had a Metal build at the device launch and that puppy ran for 8-9 hours on battery (which, like it’s WoW, come on 🤣). I’m really excited for the Metal release of Baldur’s Gate 3 coming the first week of Sept cause I suspect it will be lovely too.
Def, I think he runs the AppleGamingWiki (or one of them) so he’s testing tons of stuff constantly. Personally, I keep I a library of 5-6 games plus my various IDEs and various software without external storage.
Absolutely. At that performance clip Apple sucks on the high end (like I can at least defend the ‘premium’ hike of the entry level MBA, but what the fuck 🤣). Sure, they have a “MacPro” that’s offensive and obsene in pricing. If you want a good laugh take a look. Play around with a few builds, it’s a wonder to behold. There might exist a rendering studio in the world that has a workflow built around FinalCut or something, but at that point an Applications Analyst should start waving the warning flag about saving tons of money switching to another application. I know MKBHD’s Production Company has a horrifyingly expensive MacPro, but that’s the only one that comes to mind. They’re trying to target speed to the umpteenth degree, but I can’t speak to how much better it does at that clip versus a similarly priced PC (I’d wager it doesn’t, but he swears by it so idk 🤷).
Correct, I suspected there was a definition mismatch of “functionality” and made arguments relative to the language to eek it out. Though, I imagine a consumer wouldn’t be likely exclude a product for having a touch screen or being a 2-n-1 (since these features are optional) and wouldn’t elimate a MacBook — however, if one wanted/expected it they would certainly pass over the device on the snap or consider it a concession. In my personal experience, I do have people poke my Mac screen from time to time since it’s the default on Windows devices. I’m curious if Apple moves to include it going forward, since they are offerring to serve iOS apps on MacOS if the developer opts in.