1d20 + a modifier is how you eliminate flat probability, because you’re adding the modifier. DCs are set so that you nearly always succeed at a task that you’re good at.
What’s the difference between a third level spell and a fourth level spell? How many times you can feasibly use it. Or if you upcast, one die. This is probably the thing I like most about 5e compared to other systems.
Giving you a move every turn keeps combat more interesting than incentivizing you to stay still by treating it as any other action, IMO.
1d20 + a modifier is how you eliminate flat probability, because you’re adding the modifier. DCs are set so that you nearly always succeed at a task that you’re good at.
What’s the difference between a third level spell and a fourth level spell? How many times you can feasibly use it. Or if you upcast, one die. This is probably the thing I like most about 5e compared to other systems.
Giving you a move every turn keeps combat more interesting than incentivizing you to stay still by treating it as any other action, IMO.
You’re not really selling me.