• Cyberspark@sh.itjust.works
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      4 months ago

      Can you explain why? It’s fast, sure, but it’s simultaneously the most important character design choice you can make and also cripplingly absent of actual choices.

      • ampersandrew@lemmy.world
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        4 months ago

        Rather than front-loading decisions in character creation, you get a bunch of more interesting choices to make at each level up, including an elegant multiclass system. In other systems, I feel like the only interesting things you get at level ups are just a few points here and there, and you already made all of your most important choices in the hours you spent creating your character. In 5e, just about every time I level up, I feel like I found a new gear to shift into. As a Fighter, for instance, there are tons of interesting choices to make at level 3 just within the Battle Master subclass, let alone other subclasses. The 5e rules sure aren’t perfect, and I definitely haven’t sampled every RPG system out there, but given that they all had old D&D rules to learn from and solve problems within, I think 5e solved a ton of them in really clever ways compared to others that I’ve tried. Character creation is just one of them.

        • Cyberspark@sh.itjust.works
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          4 months ago

          In comparison to other games I’ve played I find this the opposite. Proficiency and ability scores basically never change after creation. And level ups allow for very very little decisions and distinction other than class.