I actually don’t think this is a good use for NPCs. There’s tons of videos of people just getting them to say the craziest stuff and I don’t think it adds anything to the game.
It remains far better to have a writer carefully constructing the world and the dialogue
I would disagree, you would be right if the person was claiming all NPCs will be driven with AI but imagine something like a skyrim guard or something will give you more topics to talk about then just a grunt or “I used to be an adventurer like you until I took an arrow to the knee” or “Let me guess, someone stole your sweetroll?”. Can give npcs a new life and possibly make them more “reactive” to the events in the game.
You’re right and I have been considering this from the other commenter. It could be pretty interesting.
The only other consideration I’d have as a hobby developer is that it would be pretty expensive for a minor gain, but perhaps major studios wouldn’t have a problem with that
I think it can be a mix of both. Give the NPC specific pieces of knowledge it must deliver, but let the AI improvise dialogues. Don’t just have every guard in the world say, “I used to be an adventurer like you, then I took an arrow to the knee” over and over.
I actually don’t think this is a good use for NPCs. There’s tons of videos of people just getting them to say the craziest stuff and I don’t think it adds anything to the game.
It remains far better to have a writer carefully constructing the world and the dialogue
I would disagree, you would be right if the person was claiming all NPCs will be driven with AI but imagine something like a skyrim guard or something will give you more topics to talk about then just a grunt or “I used to be an adventurer like you until I took an arrow to the knee” or “Let me guess, someone stole your sweetroll?”. Can give npcs a new life and possibly make them more “reactive” to the events in the game.
You’re right and I have been considering this from the other commenter. It could be pretty interesting.
The only other consideration I’d have as a hobby developer is that it would be pretty expensive for a minor gain, but perhaps major studios wouldn’t have a problem with that
I think it can be a mix of both. Give the NPC specific pieces of knowledge it must deliver, but let the AI improvise dialogues. Don’t just have every guard in the world say, “I used to be an adventurer like you, then I took an arrow to the knee” over and over.