• Gabu@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    7 months ago

    Eh, I do think having some immortal NPCs is better design, as it clearly signals to the player “this person is important, stop fucking up”.

    • FlihpFlorp@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      7 months ago

      I think it should be optional sometimes other times let low stakes games and actual choice games do their thing

      Most of my Skyrim time is me wanting a low stakes adventure, galavanting across the holds and stabbing dudes and generally enjoying a low stress environment (in terms of consequence)

      But sometimes I do wish I could have actual consequences and impact

      Idr what game but I was happy my character could change the world but at the same time I was basically freaking out over “omg omg omg what I make the wrong choice or one o didn’t mean to”

      It really depends on the player and like I said I don’t want every game to be devoid of meaningful choice but at the same time I don’t want to worry about stepping on the wrong blade of grass

      Thank you for coming to my insane rambling