Some of those aren’t even games in any sense of the word. fpsVR and OVR are both just utilities for overlaying things while playing games (and there are free options).
It’s also the most expensive way to play a game, so I do understand the lack of demand compared to the normal gaming space, but there seems to be plenty of people in VR to sustain a good market. So where is it?
Hmm. Yeah, that’s a thought too. To put some numbers on that, if I go to Steam and do a search for VR-only games and rank by User Rating, I get:
https://store.steampowered.com/search/?sort_by=Reviews_DESC&vrsupport=401&supportedlang=english&ndl=1
Half-Life: Alyx, 2020 release
VTOL VR, 2017
COMPOUND, 2022
UNDERDOGS, 2024
Hot Dogs, Horseshoes & Hand Grenades, 2016
Keep Talking and Nobody Explodes, 2015
Half-Life 2: VR Mod, 2022
The Room VR: A Dark Matter, 2020
Walkabout Mini Golf VR, 2021
fpsVR, 2018
The Last Clockwinder, 2022
Blade and Sorcery, 2018
Vertigo 2, 2023
I Expect You to Die 2: The Spy and the Liar, 2021
Vermillion - VR Painting, 2021
Beat Saber, 2019
The Lab, 2016
The Thrill of the Fight - VR Boxing, 2019
OVR Advanced Settings, 2020
I Expect You To Die, 2017
So of the best-of-the-best out there as of this writing, we have in releases-per-year:
2024: 1 (understandable, year is only about three months in)
2023: 1
2022: 3
2021: 3
2020: 3
2019: 2
2018: 2
2017: 2
2016: 2
2015: 1
I mean, that’s just not really an exponential explosion.
Some of those aren’t even games in any sense of the word. fpsVR and OVR are both just utilities for overlaying things while playing games (and there are free options).
It’s also the most expensive way to play a game, so I do understand the lack of demand compared to the normal gaming space, but there seems to be plenty of people in VR to sustain a good market. So where is it?