The developers of space sim Star Citizen are now talking about the 1.0 launch being within sight, some 12 years after the game launched its first crowdfunding drive.
I wonder if now they have enough money to refund me the 40usd I spended back then on their kickstarter, when I still believed I could get the next Privateer/Freelancer.
Call it an unintended scam, just like Peter Molyneux.
I do think that the amount of money people have poured in does show that there is legitimately a lot of consumer demand for a new Freelancer (well, or Wing Commander is maybe more apropos for Star Citizen).
Frankly, I’d rather have one done with minimal assets, and then go back and sell aesthetic DLC packs to make it pretty if people want.
Freelancer scrimped pretty hard on the out-of-cockpit assets. I feel like a lot of newer space games have blown a lot of work on building a pretty world that doesn’t add a lot to the actual core flying around and fighting bit, like X4 (particularly relative to earlier games in the series).
I wonder if now they have enough money to refund me the 40usd I spended back then on their kickstarter, when I still believed I could get the next Privateer/Freelancer.
Call it an unintended scam, just like Peter Molyneux.
I do think that the amount of money people have poured in does show that there is legitimately a lot of consumer demand for a new Freelancer (well, or Wing Commander is maybe more apropos for Star Citizen).
Frankly, I’d rather have one done with minimal assets, and then go back and sell aesthetic DLC packs to make it pretty if people want.
Freelancer scrimped pretty hard on the out-of-cockpit assets. I feel like a lot of newer space games have blown a lot of work on building a pretty world that doesn’t add a lot to the actual core flying around and fighting bit, like X4 (particularly relative to earlier games in the series).