- cross-posted to:
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- cross-posted to:
- [email protected]
While I would still prefer no anti-cheat, this also means we probably won’t have to worry about a non-compatible anticheat getting added later.
While I would still prefer no anti-cheat
I’m curious, why’s that? For me, cheaters are extremely detrimental to enjoying online games.
Yeah sorry, I should have explained better. I think anticheat has a valid place in multiplayer experiences, but I think most games should offer anti-cheat free experiences for solo play or playing with friends.
Sea of Thieves has friend only modes, so I would like to see those remain anti-cheat free where people have the option to use mods/etc if they want.
That’s true, though notably even the solo and friends-only options in SoT are still entirely online and share their progression with the main online mode. I agree that it would be cool to have a modding-friendly option that’s completely separate.
Yeah, and shared progression is a decent reason for them to have anticheat as well.
For the mod side of things, Deep Rock Galactic has a pretty good approach. They have 3-categories of mods, verified, approved, and sandbox. Verified is client only (usually cosmetic) and is allowed in all games, approved mods require all players to have the mod installed but otherwise can be used in any game. However sandboxed mods are considered too disruptive to the game experience and require a separate save file. Players can create a “sandbox” copy of their save file at any time, so it’s extremely easy to play around with the extreme mods without losing any of your base game progression.
While this approach to mods is great though, it’s important to note that DRG doesn’t really have anti-cheat to keep people from bypassing the mod system and cheating in public games. But hopefully by providing easy ways for people to “properly” have that experience, they can avoid most cheaters (similar to the idea that the best way to fight piracy is through good convenient options to be a legal customer). It works pretty well, but I do imagine it won’t work as well in a game with a more PVP focus.
I wish user controlled servers were more of a thing so individuals in charge could kick out suspected cheaters.
Feels like client side anticheat is a perpetual game of cat and mouse either way. EGS certainly doesnt prevent cheaters from spoiling apex (impossible aim & recoils control, impossible aim snapping & prefiring on target location, impossible movement etc).
Server side would be great but extremely costly in terms of performance from what little I understand.
This is the best summary I could come up with:
Sea of Thieves just got a big upgrade and with it Easy Anti-Cheat (EAC) is now online.
Thankfully the developers have ensured it’s enabled for Steam Deck / Linux players using Proton.
Anti-cheat can be a big issue for Steam Deck / Linux gamers, often blocking games from working, but EAC does support Linux developers just need to enable that support.
Speaking in a previous developer video announcing the change, they clearly said they would ensure it was enabled for Proton.
Virtual Keyboard Support - Players summoning the Virtual Keyboard inside the game will now find that a range of new languages are supported: Simplified Chinese, Traditional Chinese, Thai, Japanese, Korean and Russian.
Message of the Day - Players will now experience a Message of the Day when arriving in the front end menu, highlighting current Season features, upcoming content and other exciting news within the world of Sea of Thieves.
The original article contains 281 words, the summary contains 151 words. Saved 46%. I’m a bot and I’m open source!
Better than paying for some random company to slap some unknown solution onto your game and pretending the problem is solved.