Skull and Bones is a multiplayer pirate game developed by Ubisoft. Players must overcome the odds and rise from an outcast to become an infamous pirate. Asse...
Yes, basically. That article and the Kotaku article it links seem to summarize it well. Going through so many instances of thinking you are to close to the finish line, only for most of your work being rendered pointless in a day, and having to go back to square one… It must have been sisyphean.
Not to mention that those issues don’t necessarily get transmitted to the customer, so you end with reactions of the “Eight years for this? What were they doing?” type.
I’m Out Of The Loop, could you please expand on what you refer to? You mean this?
Yes, basically. That article and the Kotaku article it links seem to summarize it well. Going through so many instances of thinking you are to close to the finish line, only for most of your work being rendered pointless in a day, and having to go back to square one… It must have been sisyphean.
Not to mention that those issues don’t necessarily get transmitted to the customer, so you end with reactions of the “Eight years for this? What were they doing?” type.