• Sanctus@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    1 year ago

    Can’t have conflicting backstories if you don’t write a backstory. My latest character was Gruk the Orc. His backstory was one word, smash.

    • GolGolarion@pathfinder.social
      link
      fedilink
      English
      arrow-up
      14
      ·
      1 year ago

      unironically, this has become my favorite approach to character background over the years. Build out what the character can do, first, maybe pick a theme too. But create the character you want to play when you’re at the table. The first few encounters are a great forge to make a character from, and then you can extrapolate and improvise from there when necessary.

      • snor10@lemm.ee
        link
        fedilink
        arrow-up
        6
        ·
        1 year ago

        This is the way we do it in the OSR, background max three sentences.

        I like it better when the character emerges from play than preplanned, makes it easier to fit the puzzle piece into the group and world.

      • BenVimes@lemmy.ca
        link
        fedilink
        arrow-up
        5
        ·
        edit-2
        1 year ago

        Honestly, I think it depends on the context.

        When I played AL I put in the minimum effort. Playing with a random group every week means no one is really going to appreciate it.

        On the other hand, my current group is my close friends. Not only did we have to up write a fairly comprehensive backstories, but we also create a bunch of NPCs specifically bonded to our characters that the DM weaves into the plot. It’s really fun and engaging.

        • Kryomaani@sopuli.xyz
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          1 year ago

          we also create a bunch of NPCs specifically bonded to our characters that the DM weaves into the plot.

          That’s the kind of good backstory a DM can use in crafting the campaign, things like:

          • Past friends and foes to bring in as impactful NPCs
          • Things your character might want/love/hate/fear enough to drastically affect the way they’ll behave
          • What your character wants to get or achieve as a basis for a personal quest

          You’ll be hard-pressed to find a DM who wouldn’t love a trove of these for your character.

          Conversely, stuff like inconsequential past deeds, unnecessarily detailed physical descriptions and personality traits are things that people can pick up on as you play and not something a DM can really use. Save your DM’s time and cut that unnecessary fluff.

      • burble@lemmy.dbzer0.com
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Same. I like starting with almost random combinations of class/race/skills that aren’t close to min/maxed together, then discovering the character at the table.

        I get that some people have a harder time improvising or really want to play essentially a character from some media they like. And that’s fine. Different strokes for different folks. The essay backstories just wear me out and don’t seem appropriate for low level characters, though.

    • Lianodel@ttrpg.network
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      That’s what I prefer to do. Maybe just a general reason for going adventuring with the party, but otherwise discover and develop characters in play!

      By all means people can write backstories if they want. I just sometimes see it being treated as mandatory and a sign of taking the game seriously, when really it’s just a matter of style and taste.