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Cake day: August 7th, 2024

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  • Mostly, my general advice boils down to three things: fully automate everything you can as you go, don’t tear down factories without a specific goal in mind, and break big production lines down into smaller pieces

    • fully automate: it can be tempting to stand up box fed mini factories to solve a short term goal, but it’s almost always better long term to automate it, even if you just do it sloppy and inefficiently. At least it’s there and can churn away quietly and be ready to plug into something bigger later
    • don’t tear down: if you aren’t rebuilding a factory to handle more throughput, there’s probably not a good reason to remove it yet. It can keep idly producing as long as there’s power and somewhere for the product to go. You might find yourself needing something you’re already making that’s gone idle and it’s usually easier to redirect an output that build a whole new factory. Critically, DO NOT DISASSEMBLE PROJECT ASSEMBLY, pretty much all of it gets used again and again and having the factories continue running means you’ll have a leg up on the next part in the chain. When I got to the last part, ballistic wrap drive, I realized my factory making turbo propulsion rockets had slowed a lot due to some upstream issues with nitrogen gas hauling, but it didn’t matter because I’d already made enough to finish by then anyway
    • break it down: don’t focus on the big picture, it’s overwhelming. Solve the production line one step at a time and the end of the production line will just be plugging in the inputs, more or less

    Bonus tip: look up Satisfactory Tools if you haven’t already, the production calculator on it is fantastic and once you get the hang of all it can to it’ll make production planning way easier. With bigger builds, I’ll look at the parts and add them in as direct inputs if I am already making enough of it and it makes the diagram way simpler. I’ll even split off parts into their own production plan to eliminate the rest so I’m just focusing on that bit. Before you know it… It’s done.



  • Mostly, early on, I’d tap what I need and produce everything I can from it

    I automate pretty much every part I can with a focus on the current objective, and leave things running indefinitely

    As I go up in tiers I’ll upgrade miners and belts if it makes sense, like I could get something I need by expanding existing production and there’s room available

    At higher tiers, I mostly set out to solve a specific need, like I need to make these parts and I want them produced at this rate, so I start by looking at what I already have, and the components I don’t have I’ll set up production for

    I rarely set out to completely max out a node right out of the gate, unless that makes sense for what I need

    By the end phase, my build schematics were surprisingly simple as a lot of it was just bringing production together and extending, overclocking, and/or slopping to feed the inputs I needed

    For the four iron nodes, I probably tap one or two because that’s what I need right now and build my platforms covering the rest which I’ll maybe open up and tap later if needed

    A friend of mine, however, has made these stackable blueprints with as many of each maker building as he can cram into them. He’ll then go to a set of nodes and start dropping a massive tower of these things together to set up an absolutely unholy amount of whatever it is he needs. His landscape is dotted with these monster factories reaching skyscraper height