My partner and I enjoy worldbuilding and we like bringing our world to different systems and seeing how our world looks and acts through the lens of that system.

For simplicity sake, imagine a typical fantasy setting. Elves, dwarves, orcs, magic, yadda. What would be your system of choice for playing in it?

If you don’t like your standard fantasy, obviously this question is not directed at you.

Bonus points if you tell me what you like about your chosen setting in relation to a fantasy setting.

  • WilfordGrimley@linux.community
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 day ago

    Burning Wheel hands down.

    -“Artha” system for codifying character goals into skill development. Characters pursuing their goals is the primary means of progression. 👌

    -Lethal and unbloated combat.

    -Many types of magic with very diverse play styles.

    -System for resolving in game in character arguments that tie into other systems.

    The whole system is very thoughtfully produced and the systems all relate and tie back to Artha and character development.

    The setting is very pulp/dark fantasy.

    My playgroup will be returned to the game soon and offer for years to come.

  • Graycliff@ttrpg.network
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 day ago

    Absent knowing anything else, and assuming most of the “usual” fantasy tropes are in place?

    Either Savage Worlds, or Colville’s Draw Steel depending on how I feel and how my upcoming experimental play of the second one goes.

  • Moah@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    1
    ·
    1 day ago

    Quest Worlds. It handles all conflicts the same, whether they’re a combat or a heated debate for the party’s life. What determine if you go into an extended contest (ie combat) is the importance of the conflict, not whether weapons are involved. Additionally, relationships and social status (for example) are handled as skills are and can be used to reinforce other abilities, so a warrior fighting to save their family will really fight harder. This makes relationships, social status, etc matter in terms of rules and bring the rp and rules into alignment. The abilities also scale, so that a master fighting a novice well have an overwhelming advantage.

  • Fletcher@lemmy.today
    link
    fedilink
    arrow-up
    2
    ·
    1 day ago

    I quite like Monte Cook’s Cypher System for just about any setting. Fast, elegant rules with just the right amount of crunch to keep things interesting. It’s really easy to grasp and can be easily tailored to fit any setting. I also love how it uses a descriptive sentence instead of cookie-cutter character classes.

  • jjjalljs@ttrpg.network
    link
    fedilink
    arrow-up
    4
    ·
    2 days ago

    My current game infatuation is Fate. It’s a general purpose game so you can use it for any setting. It’s not very crunchy, so you can delegate a lot of stuff to Aspects.

    Can the elf talk to the trees? Well, his “Elf Prince of the Eldest Forest” aspect makes that plausible. The dwarf with his “Royal Gemcutter of Moria” not so much.

    Of course, this is a very different mode of play than the “I took 3 levels of ranger and took ‘Speak With Plants’ as my 4th level special power” or whatever you’d find in a crunchier system.

  • Oldbean@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    2 days ago

    Dungeon Crawl Classics. The rules are fun, but still quick and light. Combat is deadly. Magic is powerful but can cause mutations if you’re unlucky. The modules are fun, and allow you to build a world around.

  • copacetic@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    2 days ago

    You cannot really separate setting and system. For example, the D&D system uses Vancian magic. That isn’t how magic works in Lord of the Rings. So you cannot „see Lotr through the lens of the D&D system“.

    • iAmTheTot@sh.itjust.worksOP
      link
      fedilink
      arrow-up
      2
      ·
      2 days ago

      I completely agree that system can influence the setting; the entire point of playing different systems with our setting is to see how those systems impact our world building.

      The very act of playing a dnd game in the setting of middle earth is seeing it through the lens of dnd!

      • copacetic@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 day ago

        So you’re looking for discussions like: Is Gandalf a wizard, sorcerer, or cleric? Which level are his spells?

        Sounds like fun. 😄

  • sbv@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 days ago

    I really enjoy the flashback mechanic from Blades in the Dark. It’s a nice narrative mechanism that makes the player write a bit more of the story.

    Aside from that, I’ve been playing Cyberpunk RED. It’d be fun to see the Interlock system in fantasy. I enjoy the focus on skills rather than levels - I could see some fun crunch around skills in different schools of magic and combining them for spells.