Kill Team Battle

First PvP game with the new rules and the new team. Ran the Tempestus Aquilon against my friend’s Heirotek Circle in the Global Event scenerio.

Dropping in on turns two and three was a pretty slick mechanic. Gave a lot of board control from the sheer unknown is who would show up where.

The Necrons felt right with the resurrecting and living metal making so I had to kill and kill and kill them again.

The Deathmark vs Aquilon Marksman sniper match was super cinematic: Deathmark took out the Grenadier in one shot before he even got to activate, then the Marksman dropped right onto the tallest tower and dropped the Deathmark through the window. Then a helpful Reanimator scuttled up and brought the Deathmark immediately back into the game.

I felt dominant coming out of turn two, but I over extended trying to clear out a resurrected Immortal and lost my Gunner and Precursor, when I should have had them play to the objective instead. Game ended in a tie. Not bad for a first outing and hopefully a sign things are at least roughly balanced.

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    • SpiceMerchant@lemmy.world
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      10 days ago

      The Global Mission scenario has a giant plantary defense gun going off at the start of turn three so everyone had to seek cover by the end of turn two.

      Between that need and the sheer amounts of firepower the Aquilon were laying down as they descended this building had four Necrons holed up inside it.

      I had my Tempestor bark a command to boost a trooper and run over to fight through the doorway. She lopped up the first Despotek and a charge attempt by another Necron ended with a “Ran into my Power Sword ten times” scenario.

      • jagermo@feddit.org
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        10 days ago

        That second turn screwed my Vespids. Opponent set nice behind heavy cover and i had to scramble. Very fun scenario

    • SpiceMerchant@lemmy.world
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      10 days ago

      One of the most hilarious moments from the game: I had a whole plan to drop my Precursor onto the Technomancer and give him the old slice and dice. Bu, before I got the chance, Techy here charged my Gunner.

      What should have been an easy kill for the Necron boss went all wrong when he only scored one hit and my Gunner stepped up with a tripple-crit fist attack. Since I had softened up the Technomancer earlier in the turn by leaping my Marksman across the alley from the third floor of one building to the second floor of another and taking a potshot, the melee blow was enough to put the leader out of action before it did anything particularly useful.